Rumplekillskin

Big-Ass Minotaur Fighter

Description:

Rumplekillskin
Level 5 Fighter (Defender)
Medium natural humanoid (minotaur)

Initiative +#; Passive Senses Perception #, Insight #; SPECIAL VISION IF ANY
HP #; Bloodied #
Resistance # TYPE IF ANY
Healing Surge #; Surges Per Day #
AC #; Fortitude #, Reflex #, Will #
Speed #; Action Points 1

Alignment ALIGNMENT; Languages LANGUAGES KNOWN
Skills SKILLNAME +#, (UNTRAINED SKILLNAME, IF MODIFIED FROM ABILITY CHECK) +#
Feats FEAT NAME (FEAT SHORTHAND DESCRIPTION)
Str # (+ #) Dex # (+ #) Wis # (+ #)
Con # (+ #) Int # (+ #) Cha # (+ #)
Possessions LIST WEAPONS, ARMOR, AND EQUIPMENT HERE

Racial Traits Ferocity (When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt), Goring Charge, Heedless Charge (You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge), Vitality (You have one additional healing surge)
Class Features Combat Challenge, Combat Superiority (You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving)

Basic Attacks

MELEE WEAPON (standard; at-will) ✦ Weapon + # vs. AC; 1[W] + # {Strength modifier, if any} damage.
RANGED WEAPON (standard; at-will) ✦ Weapon Ranged #/#; + # vs. AC; 1[W] + # {Dexterity modifier, if any} damage.

Power Descriptions

At-Will Exploits

Combat Challenge Combat Challenge Power
At-WillMartial, Weapon
Immediate Interrupt Melee
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
At-WillKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
At-WillKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Encounter Exploits

Goring Charge Minotaur Racial Power
Encounter
Standard Action Melee 1
Effect: You charge and make the following attack in place of a melee basic attack.
Target: One creature
Attack: Strength + 4 vs. AC
Hit: 1d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage, and you knock the target prone.

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
EncounterKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
EncounterKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
EncounterKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Daily Exploits

POWER NAME POWER ORIGIN {Class, Race} TYPE {Attack, Utility, Racial Power} LEVEL # IF ANY
DailyKEYWORDS IF ANY
ACTION TYPE {Standard, Move, Minor, Immediate} ATTACK TYPE AND RANGE {Melee, Ranged, Close, Area, Personal} CONDITIONS {weapon, burst, area} IF ANY
Prerequisite/Requirement: IF ANY
Target: IF ANY
Attack: + # vs. Defense {AC, Fort, Ref, or Will} IF ANY
Hit: IF ANY
Miss: IF ANY
Secondary Target: IF ANY
Effect: IF ANY

Magic Items

ITEM NAME Level #
CATEGORY: {armor, weapon, implement, clothing, ring, wondrous item, potion} SUBCATEGORY
Enhancement: IF ANY
Critical: IF ANY
Property: IF ANY
Power (FREQUENCY {At-Will, Encounter, Daily, Healing Surge, Consumable} ✦ KEYWORDS IF ANY): ACTION TYPE {Standard, Move, Minor, Immediate}
Special: IF ANY

ITEM NAME Level #
CATEGORY: {armor, weapon, implement, clothing, ring, wondrous item, potion} SUBCATEGORY
Enhancement: IF ANY
Critical: IF ANY
Property: IF ANY
Power (FREQUENCY {At-Will, Encounter, Daily, Healing Surge, Consumable} ✦ KEYWORDS IF ANY): ACTION TYPE {Standard, Move, Minor, Immediate}
Special: IF ANY

ITEM NAME Level #
CATEGORY: {armor, weapon, implement, clothing, ring, wondrous item, potion} SUBCATEGORY
Enhancement: IF ANY
Critical: IF ANY
Property: IF ANY
Power (FREQUENCY {At-Will, Encounter, Daily, Healing Surge, Consumable} ✦ KEYWORDS IF ANY): ACTION TYPE {Standard, Move, Minor, Immediate}
Special: IF ANY

ITEM NAME Level #
CATEGORY: {armor, weapon, implement, clothing, ring, wondrous item, potion} SUBCATEGORY
Enhancement: IF ANY
Critical: IF ANY
Property: IF ANY
Power (FREQUENCY {At-Will, Encounter, Daily, Healing Surge, Consumable} ✦ KEYWORDS IF ANY): ACTION TYPE {Standard, Move, Minor, Immediate}
Special: IF ANY

Current XP: # (Through Session #)
Next Level: #

Bio:

Rumplekillskin

Primus Sinister zero