Lumiya

Sassy Predator Druid

Description:

Lumiya
Level 5 Druid (Controller)
Medium Natural Humanoid (Shifter)

Initiative +6; Passive Senses Perception 21, Insight 21; low-light vision
HP 45; Bloodied 22
Healing Surge 11; Surges Per Day 8
AC 21 22; Fortitude 13, Reflex 17 18 (19 20), Will 17
Speed 7 9; Action Points 1

Alignment Unaligned; Languages Common, Elven, Goblin
Background: Gray Vale – You gain one additional language of your choice, you add Nature to your class skill list, and you gain a 2 bonus to Nature checks.
Skills (Acrobatics) +8, Endurance +8, Insight +11, Nature +13, Perception +11, (Stealth) +8
Feats Enraged Boar Form (
1 atk/2 dmg when charging in beast form), Ferocious Tiger Form (2 dmg w/ Combat Advantage in beast form), Primal Fury (1 to attack rolls w/ Primal powers vs. Bloodied enemies), Ritual Caster
Str 11 (
0/2) Dex 19 (4/6) Wis 19 (4/6)
Con 13 (
1/3) Int 10 (0/2) Cha 8 (-1/1)
Possessions +1 summer growth totem, +2 hunting beast hide armor, standard adventurer’s kit (backpack, bedroll, flint and steel, 10 days’ rations, 50 ft. hemp rope, 2 sunrods, waterskin), belt pouch (40 gp)

Racial Traits Skill Bonuses (Acrobatics, Stealth), razorclaw shifting
Class Features Balance of Nature, Primal Aspect: Primal Predator (+1 speed when not wearing heavy armor), Ritual Casting, wild shape

Basic Attacks

Unarmed (standard; at-will) ✦ Weapon +2 vs. AC; 1d4 damage.
Savage Rend (w/ Summer Growth totem) (standard; at-will) ✦ Beast Form, Implement +7 vs. Reflex; 1d8 + 5 (13 + 1d6 and restrained TENT on crit) damage, and you slide the target 1 square.
Savage Rend (w/ Boar’s Charge totem) (standard; at-will) ✦ Beast Form, Implement +8 vs. Reflex; 1d8 + 6 (14 + 2d6 on crit) damage, and you slide the target 1 square.

Power Descriptions

At-Will Evocations

Wild Shape Druid Feature
At-WillPolymorph, Primal
Minor Action Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square.
While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.

Savage Rend Druid Attack 1
At-WillBeast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 1d8 + 5 (13 + 1d6 and restrained TENT on crit, summer growth) OR 1d8 + 6 (14 + 2d6 on crit, boar’s charge) damage, and you slide the target 1 square.
Special: This power can be used as a melee basic attack.

Thorn Whip Druid Attack 1
At-WillImplement, Primal
Standard Action Ranged 10
Target: One creature
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 1d8 + 5 (13 + 1d6 and restrained TENT on crit, summer growth) OR 1d8 + 6 (14 + 2d6 on crit, boar’s charge) damage, and you pull the target 2 squares.

Pounce Druid Attack 1
At-WillBeast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 1d8 + 5 (13 + 1d6 and restrained TENT on crit, summer growth) OR 1d8 + 6 (14 + 2d6 on crit, boar’s charge) damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.

Encounter Evocations

Darting Bite Druid Attack 1
EncounterBeast Form, Implement, Primal
Standard Action Melee touch
Target:One or two creatures
Attack: 7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 1d10 + 5 (15 + 1d6 and restrained TENT on crit, summer growth) OR 1d10 + 6 (16 + 2d6 on crit, boar’s charge) damage. If at least one of the attacks hits, you can shift 2* squares.
Primal Predator: The number of squares you can shift equals your Dexterity modifier (
4).

Call Lightning Druid Attack 3
Encounter Implement, Lightning, Primal, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target:Each creature in burst
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 1d8 + 5 (13 + 1d6 and restrained TENT on crit, summer growth) OR 1d8 + 6 (14 + 2d6 on crit, boar’s charge) lightning damage.
Effect: The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.

Razorclaw Shifting Shifter Racial Power
Encounter
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.

Second Wind PC Feature
EncounterHealing
Standard Action Personal
Effect: You spend a healing surge and regain 11 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Hunting Beast Armor Item Power
EncounterBeast Form
Move Action Personal
Effect: You shift 2 squares.

Daily Evocations

Wind Prison Druid Attack 1
DailyImplement, Primal
Standard Action Ranged 10
Target: One creature
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Reflex
Hit: 2d10 + 5 (25 + 1d6 and restrained TENT on crit, summer growth) OR 2d10 + 6 (26 + 2d6 on crit, boar’s charge) damage.
Effect: The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter, each enemy within 5 squares of the target is knocked prone.

Vine Serpents Druid Attack 5
DailyImplement, Primal, Zone
Standard Action area burst 1 within 10
Target: One creature
Attack: +7 (summer growth) OR +8 (boar’s charge) vs. Fortitude
Hit: 2d6 + 5 (17 + 1d6 and restrained TENT on crit, summer growth) OR 2d6 + 6 (18 + 2d6 on crit, boar’s charge) damage, and the target is restrained (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.
Effect: The burst creates a viny zone that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 9 (5 + your Wisdom modifier) damage.

Fleet Pursuit Druid Utility 2
DailyBeast Form, Primal
Minor Action Personal
Effect: Until the end of the encounter, you gain a power bonus to your speed while you are in beast form equal to your Dexterity modifier (+4).

Magic Items

+1 Summer Growth Totem
Implement (Totem)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage, and the target is restrained until the end of your next turn.
Power (Daily): Minor Action. Each square within 5 squares of you is difficult terrain for your enemies until the end of your next turn.

+2 Boar’s Charge Totem
Implement (Totem)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Property: When charging while you are in beast form, you gain a +1 bonus to speed.
Power (Daily): Free. Trigger: You hit an enemy with a charge attack using this totem while you are in beast form. Effect: You push that enemy 1 square and can shift into the space it vacated.

+2 Hunting Beast Armor
Armor: Hide
Enhancement: AC
Property: While you are in beast form, you gain a +2 item bonus to Reflex.
Power (EncounterBeast Form): Move action. You shift 2 squares.

Rituals

Animal Messenger
Explorer’s Fire

Current XP: 5,520
Next Level: 8,000

Bio:

Lumiya

Primus Sinister bluejedi81