Rexcelcior

Real Big and Not Too Pretty

Description:

Lord Rexcelcior Delphibusonelcirock of the FUCK N A’S!!!
Level 4 Fighter (Defender)
Medium natural humanoid (goliath)

Initiative +3; Passive Senses Perception/Insight 13
HP 52; Bloodied 26
Healing Surge 13; Surges Per Day 13
AC 20; Fortitude 18, Reflex 13, Will 14
Speed 5; Action Points 1

Alignment Good; Languages Common, Giant
Skills Athletics +13, Endurance +11, Heal +8, (Nature) +4
Feats Goliath Greatweapon Prowess (+2 feat bonus to damage rolls with two-handed simple and military weapons), Potent Challenge (if you hit a foe with an attack granted by your Combat Challenge class feature, add your Constitution modifier (+4) to the damage roll), Weapon Expertise (You gain a +1 bonus to attack rolls with axes)
Str 19 (+4/+6) Dex 12 (+1/+3) Wis 12 (+1/+3)
Con 19 (+4/+6) Int 10 (+0/+2) Cha 8 (-1/+1)
Possessions +2 inescapable greataxe, +1 frost maul, +1 sunblade longsword, +1 meliorating scale, bracers of opportunity, mundane crap

Racial Traits Skill bonuses (Athletics, Nature), Mountain’s Tenacity (+1 racial bonus to Will), Powerful Athlete (roll twice for each Athletics check to jump or climb, and use either result), stone’s endurance
Class Features Combat Challenge (when you attack an enemy, hit or miss, you mark that target), combat challenge, Combat Superiority (You gain a bonus to opportunity attacks equal to your Wisdom modifier (+1). An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.), Two-Handed Weapon Talent (gain a +1 bonus to attack rolls with two-handed weapons)

Basic Attacks

+2 Inescapable Greataxe (standard; at-will) ✦ High Crit, Weapon +11 vs. AC; 1d12 + 8 (20 + 1d12 + 2d6 on a crit) damage.
Javelin (standard; at-will) ✦ Weapon Ranged 10/20; +9 vs. AC; 1d6 + 4 damage.

Power Descriptions

At-Will Exploits

Combat Challenge Combat Challenge Power
At-WillMartial, Weapon
Immediate Interrupt Melee
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Cleave Fighter Attack 1
At-WillMartial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 1d12 + 8 (20 + 1d12 + 2d6 on a crit) damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier (+4).

“Raping Strike” Fighter Attack 1
At-WillMartial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 1d12 + 8 (20 + 1d12 + 2d6 on a crit) damage.
Miss: Half Strength modifier damage (2). If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier (4).

Encounter Exploits

Covering Attack Fighter Attack 1
EncounterMartial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 2d12 + 8 (32 + 1d12 + 2d6 on a crit) damage, and an ally adjacent to the target can shift 2 squares.

“Atomic Sweep” Fighter Attack 3
EncounterMartial, Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: +11 (+13) vs. AC
Weapon: If you’re wielding an axe, a flail, a heavy blade, or a pick, you gain a bonus to the attack roll equal to one-half your Strength modifier (+2).
Hit: 1d12 + 8 (20 + 1d12 + 2d6 on a crit) damage.

Stone’s Endurance Goliath Racial Power
Encounter
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your next turn.

Second Wind PC Feature
EncounterHealing
Standard Action Personal
Effect: You spent a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Daily Exploits

Villain’s Menace Fighter Attack 1
DailyMartial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 2d12 + 8 (32 + 1d12 + 2d6 on a crit) damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.

Boundless Endurance Fighter Utility 2
DailyHealing, Martial, Stance
Minor Action Personal
Effect: You gain regeneration 2 + your Constitution modifier (6 total) when you are bloodied.

Magic Items

+2 Inescapable Greataxe Level 8
Weapon: Greataxe
Enhancement: +2 attack rolls
Critical: 1d12 + 2d6 damage
Property: Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to +2) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit.

+1 Frost Maul Level 3
Weapon: Maul
Enhancement: +1 attack rolls
Critical: 1d6 damage
Power (At-Will ✦ Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power (Daily ✦ Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

+1 Sunblade Longsword Level 4
Weapon: Longsword
Enhancement: +1 attack rolls
Critical: 1d6 damage
Power (At-Will ✦ Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Daily ✦ Radiant): Standard Action. You cause motes of light to burst out and attach to your enemies. Make an attack: Close burst 1; targets enemies; +8 vs. Reflex; on a hit, the target takes 1d8 radiant damage.

+1 Meliorating Scale Armor Level 3
Armor: Scale
Enhancement: +1 AC
Property: Each time you reach a milestone in a day, the enhancement bonus of this armor increases by 1. This bonus resets to the armor’s normal enhancement bonus after an extended rest.

“Bracers of Opportunity” Level 6
Item Slot: Arms
Property: When you hit with an opportunity attack, deal an extra 1d6 damage.

Current XP: #
Next Level: 5,500

Bio:

Rexcelcior

Primus Sinister zero